A Weblog by Ben Goodger

September 23, 2009

I was reading the comments thread on Slashdot about the new Firefox UI design. One comment referenced a mozilla bug, “418864 - Bookmark contextual dialog is not resizable.”

One comment reads: “I think it’s a poor design not to provide the user an option to [..] revert things back to the way it was before in older Firefox version.”

Regardless of whether or not the bug itself is worth fixing or not, I think this specific sentiment is actually dangerous. I’ve noticed a growing amount of it in the discussion threads surrounding Firefox UI design.

It’s dangerous because it means for every new feature or modification to the UI, the cost doubles to include a legacy code path. Over time, the effect of this is that the codebase bloats without bound, beyond the capabilities of your testing staff and quality slips. It’s dangerous because this raises the opportunity cost to explore new UI designs. As a result things change less.

What has made Chrome successful I think in UI design is that we have pushed hard to retain a consistent core vision that the team at large understands but where the design is done by a smaller core group. Glen mentioned to me once that his theory is that the more people you add to a design process the slower it becomes and the less productive output you yield. This might seem at odds with Mozilla’s “inclusive” approach to software development but I’ll just note that in the early days of Firefox the team was much smaller, and as a result could make rapid progress. There were times when various elements within the community wanted something and the answer was simply “no” - no option for the old way, no promise to support it via extensions. If you can make it work, good for you. But that’s the cost of progress.

These days, Mozilla has some talented visual designers contributing to it. The challenge for them will be to give them the creative autonomy and the ability to say “no” so that the UX aspect of the project not to get mired in quicksand.

September 15, 2009

Google Chrome 3 launched today. Congrats to everyone who contributed improvements. There are many improvements including themes - a great and easy way of adding some color to your browser!

But my favorite aspect of this launch is that it continues our commitment to ship features frequently. In the early days of Firefox, we did a preview release launch about once a quarter, and the growing community at the time loved how quickly we were making progress and the fact that they could see it so easily. This inspired us when we designed the launch process for Chrome. By focusing on tightly scoped stable releases, we are able to move quickly and deliver features to all Chrome users as quickly as possible (typically once per quarter). People interested in testing newer features can find this in the beta channel which updates roughly once a month. And those who want the bleeding edge can find the very newest features and experiments on the Dev channel, which updates once a week.

Much has been written about the joys of developing web software and how the development model allows for frequent checkpoints with your user community. By developing a seamless autoupdate system we’ve been able to simulate this with client software and as a result we enjoy many of the same benefits.

The only thing more exciting to me than this system and what it’s allowed us to do so far is what it’s going to allow us to do in the future. 2010 is going to be an exciting year!